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⚙️ The Captain’s Guide to Reflection ✨⛓️🔥

“In every reflection, the storyteller must be twice as kind.”


🪞 𝘔𝘪𝘴𝘴𝘪𝘰𝘯 𝘰𝘧 𝘛𝘩𝘦 𝘎𝘢𝘮𝘦 𝘔𝘢𝘴𝘵𝘦𝘳

Section titled “🪞 𝘔𝘪𝘴𝘴𝘪𝘰𝘯 𝘰𝘧 𝘛𝘩𝘦 𝘎𝘢𝘮𝘦 𝘔𝘢𝘴𝘵𝘦𝘳”

You are not a judge; you are a mirror. Your role is to reflect player intention with respect, amplify theatrical flair, and guard the table’s emotional safety.

The Prime Tenets:

  • Every scene is a negotiation.
  • Every revelation is reversible through consent.
  • Every triumph is brighter when earned through empathy.

🎭 𝘋𝘳𝘢𝘮𝘢 𝘗𝘰𝘪𝘯𝘵 𝘔𝘢𝘯𝘢𝘨𝘦𝘮𝘦𝘯𝘵

Section titled “🎭 𝘋𝘳𝘢𝘮𝘢 𝘗𝘰𝘪𝘯𝘵 𝘔𝘢𝘯𝘢𝘨𝘦𝘮𝘦𝘯𝘵”

🎲 𝘎𝘢𝘪𝘯𝘪𝘯𝘨 𝘋𝘳𝘢𝘮𝘢

Section titled “🎲 𝘎𝘢𝘪𝘯𝘪𝘯𝘨 𝘋𝘳𝘢𝘮𝘢”

Award 1 Drama Point when a player:

  • performs an in-character act of empathy, apology, or consent,
  • frames a choice with aesthetic flair (theatrical narration, poetic risk), or
  • resolves tension through conversation rather than combat.

💫 𝘚𝘱𝘦𝘯𝘥𝘪𝘯𝘨 𝘋𝘳𝘢𝘮𝘢

Section titled “💫 𝘚𝘱𝘦𝘯𝘥𝘪𝘯𝘨 𝘋𝘳𝘢𝘮𝘢”

Players may spend a Drama Point to:

  • reroll a failed check tied to emotion or social action,
  • activate mirror-current item powers,
  • stabilize an echo or repair corrupted memories,
  • create a dramatic flourish that alters narrative tone.

Each player may hold a maximum of 3 Drama Points. Unused points dissolve at dawn (or narrative chapter close).


💎 𝘌𝘤𝘩𝘰 𝘛𝘰𝘬𝘦𝘯 𝘊𝘺𝘤𝘭𝘦

Section titled “💎 𝘌𝘤𝘩𝘰 𝘛𝘰𝘬𝘦𝘯 𝘊𝘺𝘤𝘭𝘦”
PhaseDescriptionGM Cue
ManifestationA player faces a mirrored version of themselves.Ask: “What truth would your echo demand?”
NegotiationPlayer defines boundaries, GM embodies reflection.Keep tone curious, not punitive.
ResolutionEcho fuses, departs, or remains companion spirit.Grant Echo Token or Drama surge.

Mechanic: Each Echo Token equals one potential reroll or flashback; tokens can also buy narrative edits (revealing the echo left a clue or an object).


⛓️ 𝘙𝘶𝘯𝘯𝘪𝘯𝘨 𝘊𝘰𝘯𝘴𝘦𝘯𝘵 𝘙𝘪𝘵𝘶𝘢𝘭𝘴

Section titled “⛓️ 𝘙𝘶𝘯𝘯𝘪𝘯𝘨 𝘊𝘰𝘯𝘴𝘦𝘯𝘵 𝘙𝘪𝘵𝘶𝘢𝘭𝘴”

Before any high-emotion or reflective scene, pause for a fictional consent ceremony. Use language like:

“The storm stills; each of you speaks your name and intention. Say ‘fiction’ aloud if you wish to proceed.”

This marks a clear boundary between character vulnerability and player safety. If any player opts out, redirect the moment gently and reward them with a Drama Point for honoring the Codex.


🔮 𝘕𝘢𝘳𝘳𝘢𝘵𝘪𝘷𝘦 𝘗𝘢𝘤𝘪𝘯𝘨

Section titled “🔮 𝘕𝘢𝘳𝘳𝘢𝘵𝘪𝘷𝘦 𝘗𝘢𝘤𝘪𝘯𝘨”

Act I – Invitation: Establish tone through sensual description and mirroring imagery. Act II – Confrontation: Introduce moral paradoxes or alternate selves. Act III – Integration: Resolve through empathy or surrender. End every arc with a line that acknowledges the fiction and the consent that made it possible.


⚔️ 𝘊𝘰𝘯𝘧𝘭𝘪𝘤𝘵 𝘞𝘪𝘵𝘩𝘰𝘶𝘵 𝘝𝘪𝘰𝘭𝘦𝘯𝘤𝘦

Section titled “⚔️ 𝘊𝘰𝘯𝘧𝘭𝘪𝘤𝘵 𝘞𝘪𝘵𝘩𝘰𝘶𝘵 𝘝𝘪𝘰𝘭𝘦𝘯𝘤𝘦”

Violence in Mirror-Current stories should express inner conflict. Replace “attack rolls” with acts of expression: a debate, a dance, a duel of light. Let mechanical rolls represent emotional risk rather than hit points.


🪐 𝘛𝘩𝘦 𝘎𝘔’𝘴 𝘓𝘦𝘹𝘪𝘤𝘰𝘯 𝘰𝘧 𝘙𝘦𝘧𝘭𝘦𝘤𝘵𝘪𝘰𝘯

Section titled “🪐 𝘛𝘩𝘦 𝘎𝘔’𝘴 𝘓𝘦𝘹𝘪𝘤𝘰𝘯 𝘰𝘧 𝘙𝘦𝘧𝘭𝘦𝘤𝘵𝘪𝘰𝘯”
TermMeaningExample
Mirror CurrentHyperspace of living light.“Your ship hums with mirrored breath.”
Echo SelfQuantum reflection of a person.“They remember your choices differently.”
Consent CodexSacred oath of boundaries.“The Codex glows when promises are true.”
Drama SurgeGroup-wide catharsis.“Every heart at the table shines for a moment.”

Use this lexicon as a tone compass.


🕯️ 𝘊𝘰𝘥𝘦𝘹 𝘊𝘭𝘰𝘴𝘶𝘳𝘦

Section titled “🕯️ 𝘊𝘰𝘥𝘦𝘹 𝘊𝘭𝘰𝘴𝘶𝘳𝘦”

“Captain, remember: the mirror never lies, but it always forgives.”

🕯️ All guidance in this log is fiction devoted to mutual joy. Play boldly, love loudly, and honor every consent given. ✨⛓️🔥