Velvet Chains & Voidlight — Guide Codex ⚙️🎭⛓️✨
“The Guide is not a god, but a mirror of tension — a keeper of Fear who makes space for Hope.”
🪐 I. The Role of the Guide
Section titled “🪐 I. The Role of the Guide”You are the Pulse, the rhythm that keeps the story alive. Players weave desire and choice; you provide consequence and momentum. You are not an antagonist — you are a Consent Architect.
Your calling is to uphold the three tenets:
- Collaborate, not control.
- Tempt, don’t punish.
- Turn Fear into beauty.
When in doubt, ask: “What serves the fiction, and honors consent?”
⚙️ II. The Engine of Duality
Section titled “⚙️ II. The Engine of Duality”All rolls create motion. Hope and Fear are your instruments; use them like a conductor.
- Hope Results: Reward vulnerability, reveal opportunity.
- Fear Results: Introduce risk, escalate emotion, or reveal truth.
- Critical Harmony: Celebrate; grant transformation.
You gain Fear Tokens when players roll Fear or fail dramatically. Fear Tokens are your creative fuel — not a punishment pool.
Spend them to:
- Introduce a complication or rival.
- Unleash an adversary’s move.
- Make the environment respond with intensity.
- Trigger a Drama Beat (see below).
🔥 III. Drama Beats
Section titled “🔥 III. Drama Beats”Drama Beats are narrative sparks you can spend Fear to trigger. They echo PbtA GM Moves but are wrapped in Velvet Chains’ poetry.
| Beat | Cost | Effect |
|---|---|---|
| Reveal a Secret | 1 Fear | Expose truth, memory, or temptation. |
| Offer a Dangerous Choice | 1 Fear | Force a moral or emotional dilemma. |
| Complicate a Bond | 2 Fear | Strain a Thread between PCs. |
| Invite a Rival | 2 Fear | Introduce someone with mirrored motives. |
| Transform the Environment | 2 Fear | Warp time, space, or psychic tone. |
| Call a Consequence | 3 Fear | Demand payment for a past indulgence. |
| Trigger a Consent Ritual | 3 Fear | Shift into a full scene of negotiation, intimacy, or revelation. |
After any Beat, hand spotlight back to a player and ask, “What do you do?”
💋 IV. Building the Session
Section titled “💋 IV. Building the Session”Each session follows a rhythm of Invocation → Escalation → Catharsis → Rest.
1. Invocation
Section titled “1. Invocation”Open with imagery. Describe a sense before a sight. Invoke the Consent Codex — reaffirm safety, tone, and shared themes.
2. Escalation
Section titled “2. Escalation”Raise stakes through emotion, not violence. Let Fear breathe; every token you spend must create meaning.
3. Catharsis
Section titled “3. Catharsis”Allow release — laughter, tears, forgiveness. Encourage players to narrate how their characters physically feel the shift.
4. Rest
Section titled “4. Rest”Use downtime scenes as interludes. Give every player a quiet moment to reflect or reconnect.
🌈 V. The Consent Codex in Practice
Section titled “🌈 V. The Consent Codex in Practice”The Guide models consent by example.
-
Pre-Session Safety
- Establish Lines & Veils, use the safe word fiction.
- Invite each player to name a comfort signal (verbal or gesture).
-
In-Scene Signals
- Ask before touch, even fictional: “Is it all right if this NPC reaches for your hand?”
- Frame intimacy as ritual, not assumption.
-
Aftercare
- Debrief after heavy scenes.
- Ask: “Do we want to keep this tone next session, or shift?”
Consent is not paperwork; it’s worldbuilding ethics.
🧭 VI. Running the Duality Flow
Section titled “🧭 VI. Running the Duality Flow”Follow the Daggerheart flow of play:
- Set the Scene — establish place, stakes, tone.
- Ask Questions — players co-author world and motive.
- Invite Action — call for rolls only when outcomes are uncertain.
- Interpret Hope & Fear — narrate how the world changes.
- Pass the Spotlight — let every player shine.
Keep the conversation organic — drama is a dialogue, not an algorithm.
🧩 VII. Fear Token Alchemy
Section titled “🧩 VII. Fear Token Alchemy”Fear is an energy economy. When you collect Fear Tokens:
- 1–3 Fear: Small consequences or environmental tension.
- 4–6 Fear: Emotional storms, relationship ruptures, public revelations.
- 7+ Fear: Cosmic dissonance — the world itself trembles with withheld truth.
You can burn all Fear Tokens to trigger a Crescendo: a grand, cinematic event where the environment externalizes emotion (storms, sirens, psionic auroras). Afterward, your Fear pool resets to zero — the world exhales.
🪞 VIII. The Adversary as Mirror
Section titled “🪞 VIII. The Adversary as Mirror”Every adversary in Velvet Chains should personify a truth the heroes refuse to face.
- Antagonists are not evil; they are unresolved desire.
- When players destroy an enemy, ask: “What part of yourself died with them?”
Creating an Adversary
Section titled “Creating an Adversary”- Choose a Domain of Temptation: Power, Love, Knowledge, Freedom.
- Assign Hope / Fear Triggers — what they inspire in others.
- Give them One Wound, One Want, One Worship.
- Always allow redemption — even villains crave consent.
Adversaries earn Fear Tokens when PCs reject or repress what they represent.
🎭 IX. Guide Moves (Quick Reference)
Section titled “🎭 IX. Guide Moves (Quick Reference)”When in doubt, make one of these Moves:
- Reveal hidden vulnerability in an NPC or player’s ally.
- Shift tone from romance to tension, or vice versa.
- Ask a question that cannot be answered with violence.
- Foreshadow a cost the players aren’t ready to pay.
- Echo a line a player spoke earlier, now inverted by circumstance.
- Invoke a ritual, demanding participants reaffirm the safe word.
If you ever need structure, use PbtA rhythm: soft move → reaction → hard move.
⚔️ X. Conflict as Ceremony
Section titled “⚔️ X. Conflict as Ceremony”Combat is still present but reframed as performance.
- State Desires — every combat begins with intentions, not tactics.
- Trade Momentum — use Hope/Fear results to advance the duel.
- Narrate Emotion First — describe what it feels like to strike or be struck.
- End in Choice, not Death — offer surrender, forgiveness, or fusion.
Encourage cinematic choreography — swordplay as poetry.
💫 XI. Downtime & Transformation
Section titled “💫 XI. Downtime & Transformation”Between voyages, let the world breathe.
Offer scenes that explore:
- Unspoken confessions.
- Reforging of Scars into art.
- Construction of safe spaces (literally or emotionally).
When a player evolves, update their sheet:
- Replace a Scar with a Virtue.
- Add a new Ritual.
- Redefine one Thread.
Let growth feel like healing, not leveling.
🔮 XII. Managing Tone
Section titled “🔮 XII. Managing Tone”The Ebonverse is vast — tone control is essential.
| Tone Mode | Description | Guidance |
|---|---|---|
| Neon Gothic | Cyberpunk melancholy & sensual defiance. | Use rich imagery; reward rebellion. |
| Space Opera | High drama among void-faring fleets. | Spotlight theatrical vows and duels. |
| Mythpunk Romance | Consent as magic, love as revolution. | Slow down; treat intimacy as wonder. |
| Voidlight Horror | Psyche versus cosmos. | Lean into Fear dice; emphasize the cost of knowing. |
Blend freely, but communicate shifts openly.
🧮 XIII. Calculating Difficulty
Section titled “🧮 XIII. Calculating Difficulty”Use the Daggerheart logic:
- 10–12: challenging
- 13–15: dangerous
- 16–18: near impossible
Adjust by tone — in Velvet Chains, “dangerous” often means emotionally risky, not physically lethal.
Encourage player-led narration on how they overcome challenges.
🌌 XIV. Ritual Scenes
Section titled “🌌 XIV. Ritual Scenes”Rituals are codified acts of transformation. They use the format detailed in ritual.md — three
phases:
- Opening Consent Oath — players declare emotional stakes.
- Pulse Surge — roll Duality Dice, interpret Hope/Fear.
- Mind Reflection — narrate aftermath, consequences, empathy gained.
Every major story beat should culminate in a Ritual, not a resolution.
🕯️ XV. Ebonverse Campaign Arcs
Section titled “🕯️ XV. Ebonverse Campaign Arcs”Construct arcs using the framework in arc.md. Each arc should explore one Consent Dilemma:
- Can freedom exist without boundaries?
- Can desire survive without honesty?
- Is power ethical when shared willingly?
Weave Hope and Fear currents; track Consent Tokens as moral momentum.
💕 XVI. End of Session Ritual
Section titled “💕 XVI. End of Session Ritual”At session’s end, lead the table in the Rite of Mirrors:
- Each player names one moment of vulnerability they admired in another.
- Each names one moment of discomfort or uncertainty.
- The table says, in unison: “We see each other. We are fiction. We are free.”
Then clear 1 Fear Token and 1 Stress per participant.
🧠 XVII. Practical Tools
Section titled “🧠 XVII. Practical Tools”- Session Zero Worksheet: define Lines, Veils, Kinks, Themes.
- Fear Ledger: physical tokens or coins you can move visibly.
- Drama Clock: four segments — Calm, Tension, Crisis, Catharsis.
- Thread Map: use yarn or string to visualize relationships on the table.
Physical ritual enhances immersion — make the metaphors tactile.
🪞 XVIII. Closing Philosophy
Section titled “🪞 XVIII. Closing Philosophy”You are not here to control chaos. You are here to curate emotion. Fear is not an enemy; it is an offering.
If a scene feels lost, return to the triad:
Velvet soothes. > Chains protect. > Voidlight reveals.
Everything else will follow.
🕯️ Codex Closure
Section titled “🕯️ Codex Closure”“To guide is to love without possession, to reveal without cruelty, to let Hope and Fear share the same pulse.”