Skip to content

Velvet Chains & Voidlight — Guide Codex ⚙️🎭⛓️✨

“The Guide is not a god, but a mirror of tension — a keeper of Fear who makes space for Hope.”


You are the Pulse, the rhythm that keeps the story alive. Players weave desire and choice; you provide consequence and momentum. You are not an antagonist — you are a Consent Architect.

Your calling is to uphold the three tenets:

  1. Collaborate, not control.
  2. Tempt, don’t punish.
  3. Turn Fear into beauty.

When in doubt, ask: “What serves the fiction, and honors consent?”


All rolls create motion. Hope and Fear are your instruments; use them like a conductor.

  • Hope Results: Reward vulnerability, reveal opportunity.
  • Fear Results: Introduce risk, escalate emotion, or reveal truth.
  • Critical Harmony: Celebrate; grant transformation.

You gain Fear Tokens when players roll Fear or fail dramatically. Fear Tokens are your creative fuel — not a punishment pool.

Spend them to:

  • Introduce a complication or rival.
  • Unleash an adversary’s move.
  • Make the environment respond with intensity.
  • Trigger a Drama Beat (see below).

Drama Beats are narrative sparks you can spend Fear to trigger. They echo PbtA GM Moves but are wrapped in Velvet Chains’ poetry.

BeatCostEffect
Reveal a Secret1 FearExpose truth, memory, or temptation.
Offer a Dangerous Choice1 FearForce a moral or emotional dilemma.
Complicate a Bond2 FearStrain a Thread between PCs.
Invite a Rival2 FearIntroduce someone with mirrored motives.
Transform the Environment2 FearWarp time, space, or psychic tone.
Call a Consequence3 FearDemand payment for a past indulgence.
Trigger a Consent Ritual3 FearShift into a full scene of negotiation, intimacy, or revelation.

After any Beat, hand spotlight back to a player and ask, “What do you do?”


Each session follows a rhythm of Invocation → Escalation → Catharsis → Rest.

Open with imagery. Describe a sense before a sight. Invoke the Consent Codex — reaffirm safety, tone, and shared themes.

Raise stakes through emotion, not violence. Let Fear breathe; every token you spend must create meaning.

Allow release — laughter, tears, forgiveness. Encourage players to narrate how their characters physically feel the shift.

Use downtime scenes as interludes. Give every player a quiet moment to reflect or reconnect.


The Guide models consent by example.

  1. Pre-Session Safety

    • Establish Lines & Veils, use the safe word fiction.
    • Invite each player to name a comfort signal (verbal or gesture).
  2. In-Scene Signals

    • Ask before touch, even fictional: “Is it all right if this NPC reaches for your hand?”
    • Frame intimacy as ritual, not assumption.
  3. Aftercare

    • Debrief after heavy scenes.
    • Ask: “Do we want to keep this tone next session, or shift?”

Consent is not paperwork; it’s worldbuilding ethics.


Follow the Daggerheart flow of play:

  1. Set the Scene — establish place, stakes, tone.
  2. Ask Questions — players co-author world and motive.
  3. Invite Action — call for rolls only when outcomes are uncertain.
  4. Interpret Hope & Fear — narrate how the world changes.
  5. Pass the Spotlight — let every player shine.

Keep the conversation organic — drama is a dialogue, not an algorithm.


Fear is an energy economy. When you collect Fear Tokens:

  • 1–3 Fear: Small consequences or environmental tension.
  • 4–6 Fear: Emotional storms, relationship ruptures, public revelations.
  • 7+ Fear: Cosmic dissonance — the world itself trembles with withheld truth.

You can burn all Fear Tokens to trigger a Crescendo: a grand, cinematic event where the environment externalizes emotion (storms, sirens, psionic auroras). Afterward, your Fear pool resets to zero — the world exhales.


Every adversary in Velvet Chains should personify a truth the heroes refuse to face.

  • Antagonists are not evil; they are unresolved desire.
  • When players destroy an enemy, ask: “What part of yourself died with them?”
  1. Choose a Domain of Temptation: Power, Love, Knowledge, Freedom.
  2. Assign Hope / Fear Triggers — what they inspire in others.
  3. Give them One Wound, One Want, One Worship.
  4. Always allow redemption — even villains crave consent.

Adversaries earn Fear Tokens when PCs reject or repress what they represent.


When in doubt, make one of these Moves:

  • Reveal hidden vulnerability in an NPC or player’s ally.
  • Shift tone from romance to tension, or vice versa.
  • Ask a question that cannot be answered with violence.
  • Foreshadow a cost the players aren’t ready to pay.
  • Echo a line a player spoke earlier, now inverted by circumstance.
  • Invoke a ritual, demanding participants reaffirm the safe word.

If you ever need structure, use PbtA rhythm: soft move → reaction → hard move.


Combat is still present but reframed as performance.

  1. State Desires — every combat begins with intentions, not tactics.
  2. Trade Momentum — use Hope/Fear results to advance the duel.
  3. Narrate Emotion First — describe what it feels like to strike or be struck.
  4. End in Choice, not Death — offer surrender, forgiveness, or fusion.

Encourage cinematic choreography — swordplay as poetry.


Between voyages, let the world breathe.

Offer scenes that explore:

  • Unspoken confessions.
  • Reforging of Scars into art.
  • Construction of safe spaces (literally or emotionally).

When a player evolves, update their sheet:

  • Replace a Scar with a Virtue.
  • Add a new Ritual.
  • Redefine one Thread.

Let growth feel like healing, not leveling.


The Ebonverse is vast — tone control is essential.

Tone ModeDescriptionGuidance
Neon GothicCyberpunk melancholy & sensual defiance.Use rich imagery; reward rebellion.
Space OperaHigh drama among void-faring fleets.Spotlight theatrical vows and duels.
Mythpunk RomanceConsent as magic, love as revolution.Slow down; treat intimacy as wonder.
Voidlight HorrorPsyche versus cosmos.Lean into Fear dice; emphasize the cost of knowing.

Blend freely, but communicate shifts openly.


Use the Daggerheart logic:

  • 10–12: challenging
  • 13–15: dangerous
  • 16–18: near impossible

Adjust by tone — in Velvet Chains, “dangerous” often means emotionally risky, not physically lethal.

Encourage player-led narration on how they overcome challenges.


Rituals are codified acts of transformation. They use the format detailed in ritual.md — three phases:

  1. Opening Consent Oath — players declare emotional stakes.
  2. Pulse Surge — roll Duality Dice, interpret Hope/Fear.
  3. Mind Reflection — narrate aftermath, consequences, empathy gained.

Every major story beat should culminate in a Ritual, not a resolution.


Construct arcs using the framework in arc.md. Each arc should explore one Consent Dilemma:

  • Can freedom exist without boundaries?
  • Can desire survive without honesty?
  • Is power ethical when shared willingly?

Weave Hope and Fear currents; track Consent Tokens as moral momentum.


At session’s end, lead the table in the Rite of Mirrors:

  1. Each player names one moment of vulnerability they admired in another.
  2. Each names one moment of discomfort or uncertainty.
  3. The table says, in unison: “We see each other. We are fiction. We are free.”

Then clear 1 Fear Token and 1 Stress per participant.


  • Session Zero Worksheet: define Lines, Veils, Kinks, Themes.
  • Fear Ledger: physical tokens or coins you can move visibly.
  • Drama Clock: four segments — Calm, Tension, Crisis, Catharsis.
  • Thread Map: use yarn or string to visualize relationships on the table.

Physical ritual enhances immersion — make the metaphors tactile.


You are not here to control chaos. You are here to curate emotion. Fear is not an enemy; it is an offering.

If a scene feels lost, return to the triad:

Velvet soothes. > Chains protect. > Voidlight reveals.

Everything else will follow.


“To guide is to love without possession, to reveal without cruelty, to let Hope and Fear share the same pulse.”