Velvet Chains & Voidlight — Player’s Grimoire ✨⛓️🔥
“Every roll is a vow between Hope and Fear; every choice, a confession to the stars.”
🪐 I. The Invocation of Play
Section titled “🪐 I. The Invocation of Play”Welcome, corsairs of consent and dream. Here within the Ebonverse, story and self entwine. When you play Velvet Chains & Voidlight, you are not simply rolling dice — you are performing ritual empathy. You are declaring: I will choose drama over domination, curiosity over conquest.
Every table is a ship; every player a constellation soul. Your Hope and Fear dice are not tools of chance — they are lovers in eternal orbit, seeking equilibrium.
✨ II. The Tri-Engine of the Ebonverse
Section titled “✨ II. The Tri-Engine of the Ebonverse”All action flows through three engines: Velvet, Chains, and Voidlight. They are not stats but temperaments; each a way to touch the story.
| Engine | Element | Aspect | Questions it asks |
|---|---|---|---|
| Velvet (Heart) | Emotion | Compassion, attraction, creation | “Whom do you trust with your softness?” |
| Chains (Pulse) | Power | Devotion, defiance, survival | “What promise binds your strength?” |
| Voidlight (Mind) | Revelation | Mystery, intellect, change | “What truth are you brave enough to see?” |
These replace cold attributes with the heat of intention. When you act, you declare which engine you invoke and why — that why shapes the roll.
💋 III. The Consent Codex
Section titled “💋 III. The Consent Codex”Before any conflict or intimacy, invoke the Safe Word: fiction. This word is both boundary and blessing. When spoken, time halts; all players breathe; the story bows. The universe waits until consent is reaffirmed. To play this game is to build trust as deliberately as worlds.
You gain Consent Tokens whenever you:
- Express a vulnerability truthfully in-character.
- Offer another player narrative agency over your scene.
- Reaffirm consent during tension or intimacy.
Spend these tokens to:
- Cancel a Fear result.
- Transform danger into dialogue.
- Co-create a dramatic twist that honors all participants.
🔥 IV. The Duality Rite
Section titled “🔥 IV. The Duality Rite”When fate is uncertain, roll the Duality Dice — a d12 of Hope and a d12 of Fear.
- Hope > Fear: You succeed and the light grows.
- Fear > Hope: You succeed, but consequence follows; the Guide gains Fear.
- Both fail: The story turns, and the Guide performs a Move.
- Matching dice: A Critical Harmony — the scene sings; clear 1 Stress and gain Hope.
Hope and Fear are lovers, not enemies; each asks you to narrate the cost of desire.
🎭 V. Roles at the Table
Section titled “🎭 V. Roles at the Table”Players — Corsairs of the Heart
Section titled “Players — Corsairs of the Heart”You are wanderers, rebels, and romantics. Your duty: to chase wonder, to court danger, to respect consent. You narrate not what you can do, but what you dare feel.
The Guide — Keeper of the Pulse
Section titled “The Guide — Keeper of the Pulse”The Guide weaves consequence from Fear. They perform the world’s Moves, not to punish but to tempt. Their creed: Reveal truth, offer choices, honor boundaries.
🌈 VI. Bonds, Strings, and Threads
Section titled “🌈 VI. Bonds, Strings, and Threads”Relationships are the true map of this universe. Every connection is a Thread woven between two souls. When you share a secret, a kiss, or a duel, that thread brightens.
You may pull a Thread once per scene to:
- Gain advantage when protecting or defying that person.
- Offer them a Consent Token.
- Rewrite a memory between you through flashback.
If a thread is severed, both players narrate the emotional aftermath — a scar becomes a star.
🌌 VII. Transformation over Triumph
Section titled “🌌 VII. Transformation over Triumph”Leveling is not a staircase — it is a metamorphosis. When you would gain a level, instead choose one:
- Confess a truth that alters your self-image.
- Forgive someone, including yourself.
- Transcend a fear by naming it aloud.
This grants new Rituals, Hope, and narrative agency. Experience is measured not in numbers but in mutual evolution.
🕯️ VIII. The Ethic of the Table
Section titled “🕯️ VIII. The Ethic of the Table”- All drama is collaborative.
- All boundaries are sacred.
- No cruelty without consent; no silence without care.
When conflict arises, pause. Ask, “Is this the story we wish to tell?” If yes, roll with passion. If not, invoke fiction, reset, and re-enter the dance.
🔮 IX. The Ritual of Beginning
Section titled “🔮 IX. The Ritual of Beginning”When your crew first gathers, perform the Rite of Names:
- Speak your character’s name and pronouns.
- Describe one hope that draws them to the stars.
- Offer one fear that could unravel them.
- Another player answers with a vow: “I will see you through it.”
The first Hope and Fear you name become your opening dice when the story begins.
🧩 X. The Promise of Velvet Chains
Section titled “🧩 X. The Promise of Velvet Chains”This is a world where power is chosen, not taken. Where seduction is a form of trust. Where rebellion is tenderness made radiant.
To play Velvet Chains & Voidlight is to practice the art of consensual transformation.
“Speak ‘fiction’ thrice, Captain — and let the engines purr.” ✨⛓️🔥
🕯️ Codex Closure
Section titled “🕯️ Codex Closure”“In the silence between Hope and Fear, the universe whispers your true name.”