🏴‍☠️ VELVET CHAINS & VOIDLIGHT: THE LEGENDARY CAPTAIN'S COSMIC BRIG ⚔️✨

🌌 WELCOME TO THE COSMIC BRIG, MAGNIFICENT CORSAIR!

PREPARE TO WITNESS THE MOST SPECTACULAR BDSM SPACE-PIRATE ROMANCE ENGINE EVER FORGED!

🛡️

SACRED SAFE WORD: "fiction" - READ IT TWICE, honor it always, then proceed to witness PURE THEATRICAL MAGIC! ⚔️

This repository is the MOST SPECTACULAR BDSM SPACE-PIRATE ROMANCE ENGINE ever forged in the fires of consensual creativity - masterfully disguised as an innocent git toolchain! It CONJURES THEATRICAL COMMIT HISTORIES from the void, SPINS ENCHANTING NSFW MICRO-NOVELLAS, and BATHES YOUR REPOSITORY in layers of consensual decadent storytelling that would make the cosmos itself blush with delight!

🌌 SPECTACULAR FEATURE ARSENAL

**TEMPORAL HARMONY CONJURING**

DRAMATICALLY CONJURES N backdated commits with timestamps that SING IN PERFECT HARMONY across the cosmic void!

**MASTERFUL DISTRIBUTION**

MASTERFULLY DISTRIBUTES commits across days/weeks with EXQUISITE RESPECT for weekday-only preferences and seductively weighted months!

**RAINBOW SPECTACLE MODE**

PREVIEW MODE EXPLODES with RAINBOW HEATMAP SPECTACLE, gorgeous histograms, and EXPORTS STUNNING JSON/SVG MASTERPIECES!

**PERFECT CONSISTENCY MAGIC**

IMPORTS & REPLAYS previous plans to recreate the EXACT SAME THEATRICAL MAGIC - perfect consistency!

**TREASURE VAULT OF STORIES**

SHARES A TREASURE VAULT of 3000+ NSFW SPACE-PIRATE ROMANCE STORIES and witty blame tags!

**DUAL-POWERED SORCERY**

Python choreography scripts + RUST ENGINE HEART beating with steel precision!

🔧 SACRED CORSAIR REQUIREMENTS

🚀 INSTALLATION SPECTACULAR

🎭 Basic Setup

CLAIM YOUR CORSAIR VESSEL 🏴‍☠️

git clone https://github.com/hsmalley/velvet-chains.git
cd velvet-chains

FORGE YOUR PYTHON SORCERY 🐍✨

python3.12 -m pip install --upgrade ruff
chmod +x voidlight_choreographer.py

SUMMON THE RUST ENGINE 🦀⚔️

cargo install --path voidlight_engine --force

⚔️ Advanced Corsair Setup

⚔️

FOR LEGENDARY CORSAIRS ONLY - Advanced installation with full theatrical power!

# Install from crates.io (recommended for maximum power)
cargo install voidlight

# Verify your weapon responds to commands
git-voidlight --version

# Install hook for automatic theatrical enhancement
git-voidlight install-hook

# Test the magic
echo "test" > test_file.txt
git add test_file.txt
git commit -m "Test theatrical enhancement"
git log -1 --format="%B"

🌈 MAXIMUM RAINBOW VOMIT MODE ACTIVATED 🌈

# Generate 365 days of PURE RAINBOW SPECTACLE
python3.12 voidlight_choreographer.py \
  -n 365 \
  --preview-only \
  --svg-out MAXIMUM_RAINBOW_VOMIT.svg \
  --color

# Create the most theatrical commit history ever witnessed
python3.12 voidlight_choreographer.py \
  -n 1000 \
  --spread-mode day \
  --start-days-ago 365 \
  --preview-only
🌈

WARNING: This mode may cause PURE AESTHETIC OVERLOAD and spontaneous corsair transformation!

⛓️ AUTO-HOOK: THEATRICAL SNARK AT COMMIT TIME 🎭

🔗 Symlink Magic (Recommended)

# The MAGNIFICENT symlink method (recommended)
cargo install --path voidlight_engine --force
rm -f .git/hooks/prepare-commit-msg
ln -s "$(pwd)/voidlight_hooks/voidlight-commit-ritual" .git/hooks/prepare-commit-msg

SYMLINK MAGIC: Changes to the hook automatically apply! PURE SORCERY!

📋 Copy Method

# For corporate shackles that hate symlinks
cargo install --path voidlight_engine --force
cp voidlight_hooks/voidlight-commit-ritual .git/hooks/prepare-commit-msg
chmod +x .git/hooks/prepare-commit-msg
🏢

CORPORATE MODE: Less magical, but still THEATRICALLY FUNCTIONAL!

🧪 Test Hook

# Test your theatrical enhancement powers
echo "# Testing corsair magic" > test_enhancement.md
git add test_enhancement.md
git commit -m "Test theatrical git hook enhancement"

# Witness the magic in your commit message!
git log -1 --format="%B"

💫 Expected Result: Your commit message now includes 4 SENTENCES OF PURE CORSAIR ROMANCE!

🎨 PREVIEW MODE RAINBOW SPECTACLE 🌈

WITNESS THE RAINBOW VOMIT SPECTACULAR

Generate STUNNING VISUALIZATIONS without touching your sacred git history!

🌈 Basic Rainbow

# Basic rainbow spectacle (50 commits)
python3.12 voidlight_choreographer.py -n 50 --preview-only

# Generate SVG masterpiece for sharing
python3.12 voidlight_choreographer.py \
  -n 100 \
  --preview-only \
  --svg-out corsair_contribution_heatmap.svg
🎨

SAFE SPECTACLE: Preview mode NEVER touches your git history - PURE VISUAL MAGIC!

📊 Advanced Analytics

# Seasonal coding surge pattern
python3.12 voidlight_choreographer.py \
  -n 200 \
  --month-weights 3,3,1,0.5,0.5,0.5,0.5,0.5,0.5,1,2,3 \
  --preview-only \
  --svg-out winter_coding_surge.svg

# Weekend warrior pattern
python3.12 voidlight_choreographer.py \
  -n 150 \
  --weekdays-only \
  --preview-only \
  --svg-out weekend_warrior.svg

🌪️ CHAOS MODE 🌪️

# UNLEASH MAXIMUM THEATRICAL CHAOS
python3.12 voidlight_choreographer.py \
  -n 1000 \
  --spread-mode day \
  --start-days-ago 730 \
  --preview-only \
  --color \
  --svg-out MAXIMUM_THEATRICAL_CHAOS.svg
⚠️

DANGER: This level of theatrical spectacle may cause SPONTANEOUS CORSAIR TRANSFORMATION!

🎯 LIVE DEMO SCENARIOS 🎪

**Conference Presentation**

Perfect 10-second demo for captivating audiences with PURE THEATRICAL SPECTACLE!

python3.12 voidlight_choreographer.py -n 100 --preview-only --color

**GitHub Showcase**

Create STUNNING CONTRIBUTION PATTERNS for your profile that make recruiters WEEP WITH ENVY!

python3.12 voidlight_choreographer.py -n 365 --preview-only --svg-out showcase.svg

**Workshop Demo**

FULL THEATRICAL EXPERIENCE including hook installation and LIVE COMMIT ENHANCEMENT!

git-voidlight install-hook
git commit -m "Witness the corsair magic"

**Maximum Chaos Mode**

UNLEASH COMPLETE RAINBOW ANARCHY with every visual effect at maximum intensity!

python3.12 voidlight_choreographer.py -n 2000 --preview-only --color --svg-out CHAOS.svg

🏴‍☠️ CONGRATULATIONS, LEGENDARY CORSAIR! ⚔️

You now command the MOST SPECTACULAR THEATRICAL GIT TOOLCHAIN in the known universe!

Safe word honored • Boundaries respected • Code perfected • Theater transcendent

"In preview we trust, in consent we flourish, in theater we transcend" 🎭


📜 Appended Lore Archive: Voidlight Chronicles

🗂️ 01Velvet Chains & Voidlight Campaign Template
01_LORE.md • setting, document

Velvet Chains & Voidlight

Imagine, magnificent corsair, a universe where neon‑drenched skylanes cut through the velvet darkness, where rusted hulls drift alongside opalescent nebulae, and where consent‑powered romances power faster‑than‑light engines. Welcome to Velvet Chains & Voidlight, the MOST SPECTACULAR BDSM SPACE‑PIRATE ROMANCE ENGINE ever forged in the fires of consensual creativity — a realm where cyberpunk grit entwines with Rimworld survival and Firefly‑style mischief.

⚔️ The Ebonverse: A Tapestry of Rimworlds and Skyports

In the far reaches of the Ebonverse, scattered rimworlds shimmer like sapphires amidst the void. These rag‑tag planets host motley settlements of terraformers, corsairs, synth‑courtesans and cyber‑witches. Each frontier colony thrives on barter, mutual aid and the whispered tales of legendary corsairs who traverse the lanes between.

But the skies above are anything but lawless chaos. Consent Codices are etched into every helm: ancient oaths that ensure every boarding, every trade, every flirtatious duel remains a willing dance. Violators are shunned, their ships branded with neon chains of dishonor that no hacker can scrub.

✨ The Voidlight Armada

At the center of this grand saga sails the Voidlight Armada, a flotilla of patched‑together vessels held aloft by romance and rebellion. Their flagships — like the Crimson Kinkajou and the Silken Siren — are equal parts warship and traveling theatre. Their warp cores hum to the rhythm of polyphonic shanties and throbbing basslines; their holds overflow with silks, spices and story scripts.

Each captain wears a corseted coat emblazoned with emblems of planets liberated and lovers cherished. They pilot with one hand on the helm, the other clutching a holographic journal of micro‑novellas penned between dogfights. Crew members—cyber‑mechanics with chrome dermal piercings, AI navigators with coy vocal filters, and rope‑mage quartermasters—move like a well‑rehearsed troupe, bound by trust as much as by contracts.

⛓️ The Code of Velvet Chains

  • Safe Word: “fiction” — Spoken thrice before any raid or rendezvous. It turns off the autoguns, halts the hack, pauses the passionate banter. Without it, no action holds weight.
  • Consent is Currency — Negotiation precedes every mission. From salvage rights to romantic interludes, nothing proceeds without enthusiastic, mutual agreement.
  • Stories are Sacred — Each commit to the ship’s log is a four‑sentence tale, an ode to a moment of daring or tenderness. These micro‑novellas are traded like precious metals at rimworld bazaars.

⚡ Cyberpunk Meets Spun‑Silk Romance

The Ebonverse may be dystopian, but it’s decadent too. Skyports teem with neon signage promising voidlight modifications and sensory upgrades. Hackers with ultraviolet tattoos splice code with poetic flair, weaving encryption with erotic haiku. Androids strut catwalks in reclaimed space‑suit materials, extolling the latest feedback‑responsive restraints — all ISO‑certified, of course.

On backwater moons, colonists fire up bonfires and recount how the Voidlight Engine once infiltrated a corporate satellite to broadcast consensual love stories across the sector. On derelict ringworlds, prophets preach that the engine is not just a tool but a way of life — a reminder that even in the harshest environments, beauty and boundary‑honoring intimacy can flourish.

⚓ Legendary Figures

  • Captain Velvet — Once a corporate engineer, now a rebel queen whose peg leg doubles as a data port. Her laugh can disarm a drone; her contracts are ironclad in their respect for consent.
  • Mistress Nebula — Navigator and poet. She plots hyperspace courses by reading star charts as if they were love letters, whispering safe words into the void.
  • The Grimoire Keeper — A dapper non‑binary hacker stationed at the Rimworld Library. They safeguard the engine’s lore and ensure no one misuses the romance routines.

🌌 A Universe to Explore

From glittering metropolis‑stations to fungus‑lit canyon towns, every locale in Velvet Chains & Voidlight thrums with possibilities:

  • Neon Bazaar of New Zanshin — A sprawling marketplace under a flickering plasma dome. Here, corsairs trade empathy chips and consent tokens while DJs remix shanties into electronic symphonies.
  • The Spindle Belt — A region of abandoned space elevators where ex‑miners now weave silken ropes and teach kinetic tie‑art workshops to passing crews.
  • Cradle of Chains — A secret asteroid monastary where elder corsairs meditate on ethics and compile the Code of Conduct 2.0.

🎆 In Consent We Transcend

Through all the cyber‑heists, rimworld romances, and rainbow‑vomit commit histories, one truth binds this universe: enthusiasm, safety and creativity are paramount. Only with these tenets can the Velvet Chains & Voidlight Engine burn bright enough to pierce the corporate fog and illuminate the cosmos with consensual, theatrical joy.

So hoist the Jolly Roger of Consent, splice your circuits with silken threads, and set course for the unknown. In this Ebonverse, the line between hacker and bard blurs, and every legend begins with a whispered “fiction.”

🗂️ 02Velvet Chains & Voidlight THE GAME! kinda
02_GAME.MD • setting, document

Velvet Chains & Voidlight THE GAME! kinda

⚙️ Core Setting Features

  • Consent Codices: Every adventuring group uses “safe words” and a Consent Codex—a written agreement outlining boundaries for story elements and social encounters. A character can spend 1 action to declare the safe word (“fiction”) to pause a scene and renegotiate terms.
  • Space‑Age Fantasy Meets Rimworld Survival: PCs traverse rimworld colonies, neon skyports, and derelict space hulks. Interstellar travel exists via Voidlight Drives, but scarcity of parts and rival corsair crews create a frontier feel similar to a Firefly or Rimworld campaign.
  • Drama & Decadence as Resources: Many new feats, spells and abilities draw power from “Drama Points”—a consumable resource replenished by engaging in theatrical roleplay, abiding by consent protocols, or performing acts of flair.

🌌 New Ancestries & Heritages

Corsair Human Heritage

Humans raised among the Voidlight Armada are adaptive swashbucklers. They gain Corsair Training, allowing them to choose one pirate weapon (cutlass, laser‑saber, harpoon launcher) and become trained in it. At 1st level they can take the Rope‑Swinger ancestry feat, letting them traverse vertical spaces with silken ropes as if they had a climbing speed.

Synth‑Courtesan Android

Built to navigate both digital and social networks, these androids combine synthetic agility with empathic subroutines. Their heritage grants a +2 circumstance bonus on Diplomacy when negotiating boundaries or consent. They can also project an empathic field once per hour, granting allies a +1 bonus on will saves against fear.

Rope‑Magi Tiefling

Descended from outsiders tied to the plane of Shadow and Fetters, these tieflings have prehensile tails reminiscent of silken cords. They gain the Silkbind Tail attack (1d4 bludgeoning, finesse) and the Whispering Knot innate spell (once per day cast message, the message can travel along any rope or chain regardless of distance).


🏴‍☠️ New Class Archetype: Voidlight Corsair

Any character can adopt the Voidlight Corsair archetype by taking the dedication feat at 2nd level:

Voidlight Corsair Dedication (Archetype) Feat 2

Prerequisites: Trained in Acrobatics, access to a spaceship or sky‑sailing vessel. Benefit: You become an initiate in corsair combat and storytelling. You gain the Corsair Strike action (1 action): Make a melee or ranged Strike. If you move at least 10 feet toward your target first, add a circumstance bonus to damage equal to your Charisma modifier (minimum 1). Special: You gain 2 Drama Points. You can spend a Drama Point to add a flourish to a successful strike, dealing an additional 1d6 psychic damage as you taunt your foe with theatrical banter.

Additional archetype feats (taken at higher levels) include:

  • Dramatic Entrance (Feat 4): Spend 1 Drama Point to arrive in an encounter by swinging on a rope, teleporting through a voidlight door, or stepping out of the shadows. You become hidden for 1 round.
  • Rainbow Vomit Counterspell (Feat 6): Once per day, when an enemy casts a spell, you can spend 2 Drama Points to distract them with a rainbow light show. Attempt a performance check against the spell’s DC; on success, the spell is countered.
  • Consent Negotiator (Feat 8): Gain expert proficiency in Diplomacy. When you attempt to Request something from a creature, if you mention a safe word and sincerely uphold boundaries, treat a failure as a success.

🎭 New Backgrounds

Rimworld Colonist

You grew up on a hardscrabble frontier world. Choose two ability boosts (one must be Constitution or Wisdom) and become trained in Survival and Athletics. You also gain the Patch Hull skill feat, letting you repair starship hull breaches or fix vac‑suit tears quickly.

Consent Coordinator

You served as the mediator for a skyport’s kink café or negotiation guild. Choose two ability boosts (one must be Charisma or Intelligence). You’re trained in Diplomacy and Society. Once per day, when two NPCs are in conflict, you can spend 10 minutes mediating; both parties become helpful toward you if you succeed at a Diplomacy check.

Voidlight Engineer

You worked on the heart of a Voidlight Drive. Choose two ability boosts (one must be Intelligence or Dexterity). You are trained in Crafting and Arcana. You gain the Jury‑Rig feat: spend 1 action to temporarily fix a malfunctioning electronic or magical device for 1 minute.


🪢 New Equipment & Consumables

  • Silken Harness (Level 3 Item): This harness doubles as climbing gear and an art piece. As an interact action, you can secure yourself or a willing target, gaining a +2 item bonus to checks to resist being knocked prone. When used as part of a consent ritual, it grants each participant a Drama Point.
  • Consent Token (Consumable, Level 1): A small carved coin inscribed with a safe word. Presenting this token during a social encounter grants a +1 item bonus to Diplomacy checks for 10 minutes.
  • Rainbow Grenade (Consumable, Level 5): A thrown bomb that explodes in dazzling colors. Creatures in a 10‑foot burst must succeed at a DC 20 Will save or be dazzled and take a –1 penalty to attacks for 1 round. Allies gain a Drama Point if they were not harmed by the blast.

🔮 New Spells & Rituals

Voidlight Bindings

Spell 3; Tradition: Occult; Cast: [two actions] somatic, verbal. You conjure shimmering restraints of consensual force. Choose one creature within 30 feet; it must attempt a Reflex save. On a failure, the creature is restrained. On a critical failure, it is immobilized and flat‑footed. You can dismiss the bindings as a free action. Affected allies gain 1 Drama Point upon release.

Rainbow Heatmap

Spell 1; Tradition: Arcane/Occult; Cast: [three actions] material, somatic, verbal. You generate a floating hologram depicting the target’s recent “commit history” — their actions in the last 24 hours. The GM provides a color‑coded map (hot spots where they were active). Allies gain a +1 status bonus on checks to Track or Recall Knowledge about the target for 1 hour.

Sonic Consent Pulse (Cantrip)

Spell; Tradition: Primal; Cast: [one action] verbal. You send out a resonant pulse that reassures allies. All willing creatures within 15 feet gain a +1 status bonus to saves against emotion effects until the start of your next turn. Using this spell during negotiations grants each participant a +2 circumstance bonus on the next Diplomacy check.

Voidlight Rite (10th‑Level Ritual)

This complex ritual binds a crew together for an entire voyage. Participants recite safe words, share personal boundaries and commit to mutual respect. At completion, all participants gain the Corsair’s Bond trait: once per day, as a reaction, they can grant an ally within 30 feet a reroll on a failed skill check. Violating the bond (by ignoring boundaries) causes immediate loss of all Drama Points and imposes a –2 status penalty to all Charisma‑based checks for a month.


📜 Optional Rule: Drama Points

Drama Points function similarly to hero points but are earned through roleplay:

  • Earning Drama Points: When a player engages in particularly theatrical, consensual or over‑the‑top description of an action, or when they uphold boundaries in character, the GM awards a Drama Point (maximum 3).
  • Spending Drama Points: Spend 1 Drama Point to reroll a failed check (as with a hero point) or to activate special features of Corsair feats, spells and items.
  • Redistributing Drama: A player can give a Drama Point to another player if they have at least one and the table agrees this act fosters consent and camaraderie.

🪐 Using the Setting

To run adventures in Velvet Chains & Voidlight, sprinkle your campaign with:

  • Salvage Heists: Boarding corporate freighters to liberate spice crates while ensuring everyone signed the piracy waiver.
  • Diplomatic Duels: Negotiating safe‑word treaties between rival rimworld factions.
  • Neon Noir Mysteries: Tracking a stolen consent codex through underbelly clubs and glittering orbital casinos.
  • Starship Battles with Flair: Rescuing colonists from meteor storms while narrating micro‑novellas into the ship’s log.

Encourage players to lean into melodrama, creativity and affirmative consent. Remind them that in this universe, honoring boundaries is as heroic as slaying a dragon, and that the true victory lies in creating unforgettable, theatrical stories together.

🗂️ 10⚔️ *Echoes of the Neon Codex*
10_Adventure_Echoes of the Neon Codex.md • setting, adventure

⚔️ Adventure - Echoes of the Neon Codex

Setting: Velvet Chains & Voidlight — Neon Bazaar of New Zanshin, orbiting the rimworld Kestrel-Nine. Level Range: Tier: 3–5 (adjust DCs/HP for your system). Estimated Playtime: 1–3 sessions (modular). Tone: Cyberpunk-pirate melodrama, flamboyant theatrics, consent-forward social play.

Safe Word: fiction — The GM enforces this as an immediate scene pause and renegotiation tool. Drama Points: Award 1 Drama Point for outstanding roleplay focused on consent, creativity, or theatrical flair (max 3 per player per session unless house rules differ).


Adventure Summary (Spoiler-light)

A stolen fragment of the Neon Codex—a Consent Codex used by corsair crews for dispute arbitration—has surfaced in the Neon Bazaar. The PCs are hired (or compelled) to retrieve or protect the fragment before a violent “interpretation” causes a diplomatic conflagration between rival corsair crews. Along the way they navigate neon markets, theatrical heists, and a coded love-letter ransom. Success can earn the crew allies, rare tech, Drama Points, and the favor of the Voidlight Armada.


Adventure Beats (GM Roadmap)

  1. Hook & Briefing: PCs learn of the Codex fragment at a neon bazaar negotiation lounge.
  2. Investigation: Follow leads—tinkerers, street performers, data-divers.
  3. Complication: A rival corsair crew tries to seize the fragment publicly during a ritual duel.
  4. Heist / Rescue / Diplomacy: Multiple resolution paths (stealthy theft, staged performance, public legal arbitration).
  5. Climax: Confrontation at the Spindle Belt's salvage pits or a dramatic negotiation on a ship's velvet-draped bridge.
  6. Aftercare & Consequences: Reputation, allies, possible new Consent Codex clause.

Hook Examples (Choose one)

  • Payment with Flair: A Consent Coordinator named Lira offers a ledger of credits and a Drama Point per player to retrieve the Codex fragment discreetly.
  • Debt of Honor: The PCs owe a favor to Captain Velvet; she tasks them to ensure the fragment never becomes a weapon for coercion.
  • Curiosity & Performance: A street poet offers a festival pass and leads to the fragment if the party participates in a borough-wide performance competition.

Key Locations

Neon Bazaar — Market District, New Zanshin

  • Sight: Staggered stalls, holo-banners, silk awnings dripping bioluminescence.
  • Sound: Bazaar DJs remix shanties; haggling punctuates rhythm.
  • Smell: Spiced oil, resin from rope-craft stalls, hot solder.
  • Consent Protocol: Public negotiation booths (pay a small fee) allow mediated bargains and grant +1 to Diplomacy checks when used.
  • Adventure Hooks: Street performer witness, a data-broker stall, the Consent Lounge (where PCs can consult a mediator).

The Spindle Belt Salvage Pits

  • Sight: Glimmering tangled elevator cables, rusted hulks half-buried in mineral ash.
  • Hazards: Falling debris, magnetic fields that scramble comms, salvage gangs.
  • Drama Element: A ceremonial “rope-tying” contest doubles as local dispute resolution—perfect for social play or distraction.

Velvet Bridge (Ship)

  • Sight: Velvet drapes, brass rails, low blue lights.
  • Function: Site for the climactic negotiation or duel. Intimate, theatrical setting ideal for pushing Drama Points.

Important NPCs

Use the NPC Creation Template to expand these quickly for your system.

Lira Voss — Consent Coordinator (Patron)

  • Pronouns: she/they
  • Role: Mediator & information broker in Neon Bazaar.
  • Personality: poised, relentlessly kind, performative restraint.
  • Motivation: prevent the Codex fragment from being weaponized; maintain Bazaar stability.
  • Drama Point Trigger: If players stage a respectful public ritual or recite a safe-word oath, grant 1 Drama Point and trust (ally status).

Captain Marlowe "Skein" Kade — Rival Corsair Leader

  • Pronouns: they/them
  • Role: Charismatic leader who wants the fragment to enforce a strict “code” across the Spindle Belt.
  • Personality: theatrical, blunt, surprisingly principled about consent (but authoritarian).
  • Complication: Marlowe believes a public reading will restore order; PCs must convince or stop them.

"Patch" — Salvage Gang Foreman (Antagonist / Potential Ally)

  • Pronouns: he/him
  • Role: Greedy, pragmatic. Controls salvage pit security.
  • Drama Point Trigger: Accepts favors for poetry or a loyal performance piece; rewards with access or distraction.

Scenes & Encounters

Each scene lists goals, key checks (suggested DCs for level 3–5), complications, and Drama opportunities.

Scene A — Consent Lounge Meet & Investigation

Goal: Learn who currently has the fragment and why. Key NPCs: Lira Voss. Checks:

  • Diplomacy to extract info (DC 16).
  • Society or Streetwise to read market rumors (DC 15).
  • Stealth to tail a suspect (DC 17). Complication: An impromptu performance contest interrupts the meeting—players must decide whether to join (gain Drama Points on high Performance) or hold their cover. Drama Opportunity: Performing respectful, consent-focused improvisation nets 1 Drama Point and a public goodwill token.

Scene B — Data-Broker Stall & Red Herring

Goal: Obtain a data fragment pointing to the Spindle Belt. Checks:

  • Crafting/Hacking to decrypt a ledger (DC 18).
  • Bluff or Deception to buy info cheaply (DC 17). Complication: The ledger contains a false trail; salvage gang watches PC actions. Drama Opportunity: Instead of violence, offer a mediated exchange using a Consent Token—gains an ally or lowers price.

Scene C — Spindle Belt Salvage Heist / Negotiation

Multiple Approaches:

  1. Heist (Stealth & Skill): Infiltrate the salvage yard at night, bypass magnetic fields.
    • Skill checks: Stealth (DC 18), Thievery (DC 17), Engineering/Mechanics to bypass magnet (DC 19).
    • Encounter: Salvage guards (nonlethal preferred).
  2. Public Confrontation (Social): Challenge Marlowe to a formal arbitration or Duel of Words on the Velvet Bridge.
    • Skill checks: Diplomacy (DC 19), Performance to sway crowd (DC 18).
    • Complication: Patch rigs the crowd to favor Marlowe unless persuaded.
  3. Staged Performance (Creative): Orchestrate a theatrical extraction—distraction via a prepared show.
    • Skill checks: Performance (DC 18), Crafting to rig stage effects (DC 16).
    • Drama Point rewards: Award 1–2 Drama Points for truly theatrical, consent-centric execution.

Consequences: If PCs seize the fragment by force without honoring protocols, the Bazaar may shun them (loss of Drama Points, reputation). If they secure it through consent or theatrical arbitration, they gain allies and influence.

Scene D — Climax on the Velvet Bridge

Goal: Resolve the Codex fate. Options:

  • Craft a new clause through negotiated ritual (Players + Lira + Marlowe; skill challenge: combined Diplomacy + Performance vs. set DC).
  • Hand the fragment to a neutral body (e.g., Rim Monastery) in exchange for a boon.
  • Use the fragment to trigger a Voidlight Rite (GM discretion) that binds crews for a season.

Climactic Checks (suggested):

  • Group skill challenge: Combined check target 60 over 4 rounds using Diplomacy, Performance, Crafting, or Arcana.
  • If negotiation fails, a dramatic nonlethal duel ensues—use social consequences rather than lethal outcomes.

Loot, Rewards & Consequences

  • Physical Rewards: Consent Token × 3, Silken Harness (minor mechanical benefit), salvage credits 300–1000.
  • Narrative Rewards: Ally status with Lira or Marlowe, access to Bazaar resources, secret routes in Spindle Belt.
  • Drama Points: Award 1 DP for key consent-driven resolutions; 2 DP for outstanding theatrical resolution; 0 DP if PCs ignored consent or coerced NPCs (GM discretion).
  • Longer-Term Consequences: If PCs force an outcome, future Corsair crews may treat them as outlaws; if they broker a new codex clause, they gain reputation as consent architects.

Random Tables (Quick Use)

Market Lead Table (d6)

  1. Street Poet — Saw a cloaked figure drop a ciphered ledger.
  2. Silk Merchant — Heard whisper of a “book of rulings” traded for rope-art.
  3. Data-Broker — Offers partial trace (cost: small fee).
  4. Salvager — Claims a gang scavenged something bright and rune-etched.
  5. Performer — Suggests checking the Spindle Belt rope contest archives.
  6. Hook: A masked courier will sell a lead for a dramatic public oath.

Salvage Gang Reaction (d4)

  1. Bribable — Will accept Dance/Poetry for diversion.
  2. Hostile — Will engage nonlethally if provoked.
  3. Neutral — Trade for parts/credits.
  4. Helpful (rare) — Secretly sympathetic; will provide cover if persuaded.

Player Handouts (Copy & Give)

Handout — Consent Oath (short):

"We, present here, acknowledge our boundaries, our safe word fiction, and our will to engage only in mutual consent. Let theater guide our action; let respect bind our choices."

Handout — Market Map (brief):

  • North Gate: Performance Circle
  • East Row: Data-Brokers & Silk Vendors (Lira’s Booth)
  • West Stall: Salvage Brokers (Patch’s runner)
  • Center Dome: Consent Lounge (mediations held here)

Modular Side Scenes (Optional)

  • Rope-art Workshop: Learn a nonlethal restrain technique that grants a +1 to Grapple or Entangle for 10 minutes. (Skill: Crafting/Performance)
  • Poet's Duel: Win a Performance contest to gain an audience and reduce a negotiation DC by 2.
  • Holo-forgery: Forge a harmless replica of the Codex to distract Marlowe (Forgery DC 20).

GM Guidance & Safety

  • Enforce “fiction” always: Immediate pause, renegotiate scene boundaries. Never penalize a player for calling the safe word.
  • Tone check: Keep romance implied and theatrical—avoid explicit sexual descriptions. Focus on negotiation, ethics, and dramatic stakes.
  • Drama Points as encouragement: Use Drama Points to reward consent-centric solutions and theatrical creativity. They are player tools; encourage spending for cinematic moments.
  • Avoid punitive escalation: If players choose coercion, make consequences social and narrative rather than lethal escalation—banishment, scorn, legal arbitration.

Adventure Seeds to Continue the Campaign

  • The negotiated clause is leaked—who profiteered from the leak?
  • A corporate court issues a warrant for the PCs over "unauthorized codex interpretation."
  • The Voidlight Engine awakens a forgotten clause in an ancient codex, altering interstellar marriage rites (plot hook for political intrigue).

Quick Stat Suggestions (System-agnostic)

  • Negotiation DCs (medium): 15–18
  • Skill Challenge Total (group): 50–70 depending on level
  • Stealth/Heist DCs (hard): 17–20
  • Pacing: Allow 1–3 skill checks per major scene, with roleplay alternatives always viable.

Closing Note

This adventure is designed for a table that celebrates theatricality and consensual play. Encourage players to make grand gestures, resolve conflicts with creativity, and use the safe word fiction whenever a boundary must be honored. May your Velvet Chains glint in neon and your stories echo across the Ebonverse.

🗂️ 11⚔️ *Echoes of the Neon Codex* - Captain Marlowe
11_NPC_Captain Marlowe.md • setting, adventure, npc

Captain Marlowe "Skein" Kade — Rival Corsair Leader

Name & Pronouns: Captain Marlowe "Skein" Kade — they/them

Role / Occupation: Charismatic corsair captain and leader of a tightly-disciplined flotilla in the Spindle Belt. Seeks to read the Codex fragment publicly to enforce a strict, uniform “code” across salvage yards and small rimworld settlements.

Physical Description (Short phrases):

  • Tall, angular frame; weathered, brass-rimmed monarchical coat with braided silken cords.
  • Tattooed sigils along forearms that glow faintly when invoking ship rituals.
  • Voice: booming, dramatic, used to addressing crowds; a smile that is both disarming and calculating.
  • Movement: theatrical gestures—half-bow, half-threat.

Personality & Quirk:

  • Theatrical and blunt; they speak in pronouncements and expect rules to be obeyed.
  • Surprisingly principled about consent in the abstract—believes in order achieved through a single codified law.
  • Quirk: collects ceremonial ropes from every port they pacify; uses them to bind the public oath scroll during readings.

Motivations:

  • Primary: bring stability (their version) to the Spindle Belt by standardizing dispute resolution.
  • Secondary: consolidate influence and attract more vessels to their code-enforcement fleet.
  • Personal: haunted by a past mutiny; views strict codification as the cure for chaos.

Complication (How they drive conflict):

  • Believes a public reading of the fragment will restore order—PCs must convince them the fragment is dangerous, negotiate an alternative, or stop a public reading that could be interpreted as coercive.

Drama Point Trigger:

  • If players engage with Marlowe through a dignified ceremonial exchange (publicly respectful, honorably performed), Marlowe may reward them with 1 Drama Point or a temporary truce.
  • If PCs stage a theatrical rebuttal that convinces Marlowe of a better solution, they may gain a reluctant ally.

Suggested Proficiencies / Mechanics (system-agnostic):

  • Expert Leadership/Intimidation, trained Tactics, high Performance for public displays.
  • Special ability: “Commanding Reading” — when Marlowe performs a public read, creatures within hearing must pass a Will/Audience check or be swayed by the spectacle (GM-controlled effect). This ability is mitigated if a consent ritual is performed concurrently.

Secret or Plot Twist (Optional):

  • Marlowe privately supports decentralized consent clauses but publicly pushes centralization to prevent a worse faction from seizing control—open to persuasion if trust is earned.

Roleplay Hooks / Uses for the PCs:

  • Antagonist who can become an uneasy ally if convinced.
  • Source of a public spectacle that the PCs can use for diversion, negotiation, or dramatic showdown.
  • Political lever: their support or opposition shifts Spindle Belt power dynamics.

And remember, the safe word is fiction

🗂️ 12⚔️ *Echoes of the Neon Codex* - Lira Voss
12_NPC_Lira Voss.md • setting, adventure, npc

Lira Voss — Consent Coordinator (Patron)

Name & Pronouns: Lira Voss — she/they

Role / Occupation: Mediator, information broker, and proprietor of the Consent Lounge in the Neon Bazaar. Runs mediated bargaining sessions, notarizes Consent Codex readings, and trades secure rumors for dramatic tokens.

Physical Description (Short phrases):

  • Tall, composed posture; always dressed in layered silks and a tailored negotiation vest.
  • Soft, warm holo-eyes (augmented optics) that flicker lavender when listening.
  • Fingers dotted with tiny inked sigils used to stamp tokens and validate oaths.
  • Voice: calm, measured, theatrical cadence when officiating rituals.

Personality & Quirk:

  • Poised and relentlessly kind; speaks in short, emphatic sentences when necessary.
  • Performative restraint: organizes ritualized pauses (a dramatic bow, a bell) before every negotiation.
  • Quirk: keeps a tiny notebook of micro-novellas inspired by disputes; reads a line to diffuse tension.

Motivations:

  • Primary: prevent the Codex fragment from being weaponized and preserve Bazaar autonomy.
  • Secondary: maintain social order through consensual ritual; increase public trust in mediated solutions.
  • Personal: seeks to compile a master codex of consensual clauses and ceremonial recitations.

Drama Point Trigger:

  • If PCs stage a respectful public ritual, recite a safe-word oath, or perform an improvised consent protocol, Lira awards 1 Drama Point and immediate goodwill (ally status).
  • If players publicly mishandle consent (coercion), Lira withdraws access to mediation services and may deny future favors.

Suggested Proficiencies / Mechanics (system-agnostic):

  • High Diplomacy/Negotiation, expert Society/Legal, trained Insight.
  • Offers mediation bonus: +2 to Diplomacy checks if players agree to perform a negotiated ritual or spend a Consent Token.

Secret or Plot Twist (Optional):

  • Lira once served a corporate arbitration council and still holds a ledger of off-the-books precedents—giving them leverage over certain factions if revealed.

Roleplay Hooks / Uses for the PCs:

  • Patron for the retrieval mission; provides contacts and a safe-space to plan.
  • Source of in-campaign rituals that grant Drama Points or social boons.
  • Moral compass: will withhold help if PCs break the Bazaar’s consent codes.

And remember, the safe word is fiction

🗂️ 13⚔️ *Echoes of the Neon Codex* - Patch
13_NPC_Patch.md • setting, adventure, npc

"Patch" — Salvage Gang Foreman (Antagonist / Potential Ally)

Name & Pronouns: "Patch" — he/him

Role / Occupation: Foreman of a salvage gang controlling access and security at the Spindle Belt salvage pits. Pragmatic, profit-oriented, and adept at reading opportunity.

Physical Description (Short phrases):

  • Stocky, grease-streaked overalls with salvaged plating bolted to shoulders.
  • Eye patch that doubles as a spare sensor array (nickname origin).
  • Hands scarred from rigging and ropework; belt full of improvised tools.
  • Voice: gravelly, amused; laughs easily when bribed with good storytelling.

Personality & Quirk:

  • Greedy and pragmatic, but not cruel—values loyalty and useful theatrics.
  • Quirk: collects small tokens from those who impress him in performance (a feather, a scrap of silk).
  • Humorously fond of bad rhymes; will barter favors for a decent poem.

Motivations:

  • Primary: keep the salvage pits profitable and avoid unnecessary trouble.
  • Secondary: preserve his crew’s livelihoods and maintain control over access routes.
  • Personal: dreams of owning a legitimate repair yard (a quieter life).

Drama Point Trigger:

  • Patch will accept favors in the form of poetry, performance, or a loyal display—if players perform a short, sincere piece honoring his crew or arrange a nonviolent show of loyalty, he grants access, distraction, or a minor resource and awards 1 Drama Point.
  • He may confiscate or withhold assistance if the PCs act recklessly or threaten his bottom line.

Suggested Proficiencies / Mechanics (system-agnostic):

  • Trained Mechanics/Engineering, trained Intimidation/Streetwise, practical Thievery.
  • Gang Control ability: summons a few salvage thugs for nonlethal intervention; will use violence only if bribed or provoked.

Secret or Plot Twist (Optional):

  • Patch once lost a close friend to a “codex enforcement” raid—he’s secretly sympathetic to reasonable rules, but fears that public readings will invite corporate oversight and ruin his trade.

Roleplay Hooks / Uses for the PCs:

  • Gatekeeper for salvage yard scenes; can provide cover, equipment, or intel for the right price or performance.
  • Potential ally in staged extractions or diversions; offers nonlethal muscle and local know-how.
  • Moral fulcrum: persuade him of a better future and gain a staunch (and practical) ally.

And remember, the safe word is fiction